Cannot roll attack mods

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Stabilize: Use Healer's Kit or Medicine check DC10 to stabilize dying target.

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Shove: As Grapple, but success knocks target prone or push 5 feet. Search: Make a Perception or Investigation check (DM choice). When trigger occurs, use Reaction to perform. Break down door, intimidate, throw jar, etc. Help: Target gains advantage on next ability check before next turn. Cannot be 2 sizes bigger than you, must be within reach.Įscape: Athletics or Acrobatics vs their Athletics to escape Grapple. Grapple: Athletics vs their Athletics or Acrobatics (their choice). If crit, roll again and add.Ĭast Spell: As Attack, but always proficient, add spellcasting ability mod instead, but not to damage.ĭash: Move your speed, effectively a double move.ĭisengage: Your movement does not provoke opportunity attacks.ĭodge: Gain Advantage on DEX save. Jump upto your STR score in feet horizontal or jump up to 3 + STR mod vertical.Īctions Attack: d20, on 20 always hit and crit, on 1 always miss.

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Move: Up to speed, can split within any actions, even between attacks.

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Your turn: 1 each: Move, Interact, Action, Bonus Action, Reaction